I would like to note that this document isn’t set in stone and that it will continuously be edited to ensure that it portrays what I need it to over the times of editing, obviously I will indicate the edits that I do throughout each alteration. This is also not my GDD, but point presentation that would explain the game and where I am at currently.
Patheos
Version.4
GAME:
This is a board game with historical accuracy in mind, playing towards the Greek mythology side. You are battling for control over the board as the six original Greek Gods, using influential figures and creatures that appeared throughout the tales of old to climb your way to the top.
My research was based on the idea of ‘consequences’ and this game plays with how you handle yourself and care for your control over the board because many things can come forward and alter the simplest of things. The theme was decided from two selected and had a small poll as to which most people would be interested in more. The two options had been the following:
- Greek Mythology
- Underworld
As my actual research is so broad it makes it easier to weave into the actual play itself, the way I am hoping to mostly push this would be with my selection of mechanics. With the research I have done towards board-games and their mechanics for the style of game I am looking to achieve, I am testing out the ones that stand out dominantly for me currently before I combine them together.
Also noted the fact in Phase one I was lucky enough to have already done base research of the Greek Gods and Mythology, allowing this to all run a fair bit smoother and not taking my time on research again for the themes design aesthetic.
I have created two planners and will be setting myself a high amount of deadlines for completion, as the end game would be to have it physically created and that is something someone externally would have to complete. If assuming that the time that these external parties would take on the physical assemble could range at any point, the ideal plan would be to leave them with enough time to ensure that it arrives in time for the actual last project deadline (example: more than a month).
INFORMATION
GOALS, TESTING, AUDIENCE:
To create an accurate game based on confirmed history notes from professors within this area of knowledge, to ensure that this game has potential for people to use to gain knowledge with this range of history.
If this game is a success then it could continue onwards with other Gods and points of history with substantial influence within the time line, allowing it to be used as a fun way to gain knowledge of different points in time towards at any age point from most likely 13+, but with the possibility of hitting the audience of 11+.
This age line would depend on the intense details and information I am looking at providing on the cards.
Personally I have set time notes of stages in testing that I want to achieve, and if I can get it to run smooth enough then I would ultimately would like to continue with the game externally and take it to a major convention for people to try out, example: EGX:Rezzed 2018. Depending on how well I can stick to my time table and if I can complete it before the London event (13-15 April), I would like to try and get in there, if not I would be more than happy to take it to the bigger event of Birmingham (20-23 September).
At this moment my current goal is to continue testing out my mechanics and physical game with players that would be willing in university before I continue onto my next 4 point stage of testing.
Stage one: Test at university.
Stage two: Test with the public at the CGC shop in Winchester city centre.
Stage three: Take it to a major gaming event where I know that the people would happily break the game.
Stage four: Complete and have a functioning game for the public.
In the base research I have done, there are a fair amount of Greek Gods games, a fair about of board control games, but none that dominantly stand out with both.
If I manage to actually get the information with each piece as close to correct as I physically, then I would ultimately say that the game should be standing above others for the facts. Depending on other aspects also I am hoping that this game will stand out, example: Visuals, playing system.
They may not be original, nor may they be completely perfect but it is something I can continue to work on over time until I achieve these hopeful things (not originality, but a system that stands out).
ANALYSIS:
The topics I am covering that aren’t game related would be that of basing on history and overall consistent provided accurate knowledge of information provided to the public, based on said historical stages of life.
With the help of the wonderful Greek mythology Professor at the University of Winchester: Paola Bassino, I am hoping to achieve as many as my goals as I can physically manage within the time scale that I have before me.
CONTENT:
By the end of semester two, I am hoping that I can have at least all of my actual mechanics together and roughly functioning side by side. My main concern would be the amount of visual art that I will most likely have to complete.
As a logical thing to consider, I have looked into bringing in external artists to complete the cards that would be present in the games usage. I would have to of created a visual art reference sheet for them to use as well as a colour pallet, but this at the moment would be the “panic” stage of the whole completion.
The end goal would be to have a physical game for me to use and take around for the public to play, and if possible find someone to help me market and gain a wider interest in the actual thing towards the end.
SCHEDULE:
This is my current ‘In sketch book’ example of my timeline, at this moment there isn’t all the recorded dates for me to keep notes of, but they are still being taken into consideration due to the fact I have decided to work with companies outside of the university to help with my actual testing results.